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1. [Vanguard] Guristas Cruiser Burner Mission - in Test Server Feedback [original thread]
I see this mission has gone live without any sort of iteration or dialogue. Too bad. The aforementioned Demios works, but I have found it a bit hit or miss. It's actually very similar to the Guristas burner frig mission in the sense that there is...
- by Desert Ice78 - at 2015.10.11 13:35:42
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2. [Vanguard] Guristas Cruiser Burner Mission - in Test Server Feedback [original thread]
But will they drop Guristas edition golem skins?? That is the true question....
- by Desert Ice78 - at 2015.09.23 22:23:47
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3. BC Gurista burner - in Test Server Feedback [original thread]
I know only just heard about new burner missions from Seagulls new dev blog - I was expecting to see some dev thread asking for feedback and the such....
- by Desert Ice78 - at 2015.09.17 23:50:47
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4. Next iteration of overview/bracket icons on Singularity tomorrow - in Test Server Feedback [original thread]
Wreck icons - now even worser. Cargo icons - differ in overview/ brackets to inventory - worser.
- by Desert Ice78 - at 2015.07.07 13:06:41
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5. Next iteration of overview/bracket icons on Singularity tomorrow - in Test Server Feedback [original thread]
I've read the patch notes and checked Sisi and CCP, you once again have ignored all our feedback so I hope you have your ear muffs with you on Tuesday, as the screaming when this goes live is going to be deafening. o7
- by Desert Ice78 - at 2015.05.29 15:44:00
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6. New skins for the Marauders - in Test Server Feedback [original thread]
Call me when they release the golem Guristas edition
- by Desert Ice78 - at 2015.05.24 20:05:07
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7. Next iteration of overview/bracket icons on Singularity tomorrow - in Test Server Feedback [original thread]
I found this iteration an improvement in general, however I still have some reservations: - I still find it a problem telling the NPC icons apart from the non-NPC. This is information I need with just a glance at the overview, and I'm not getting...
- by Desert Ice78 - at 2015.05.19 16:54:17
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8. [Carnyx] Angel Cartel Cruiser Burner Mission - in Test Server Feedback [original thread]
CCP Fozzie wrote: Thanks for the feedback so far guys! I've just submitted a few more tweaks to the balance of the Angel mission. The Dramiels now have smaller sigs and orbit a bit further away. Mission text should be coming later this week. ...
- by Desert Ice78 - at 2015.05.19 10:10:48
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9. Next iteration of overview/bracket icons on Singularity tomorrow - in Test Server Feedback [original thread]
Give NPC icons a different color, red for hostile and blue for neutral. Right now they are too hard to differentiate from players.
- by Desert Ice78 - at 2015.05.15 21:42:28
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10. Next iteration of overview/bracket icons on Singularity tomorrow - in Test Server Feedback [original thread]
CCP Surge wrote: I'm just curious which parts of gameplay do you guys find the lack of being able to tell players and NPCs apart from one another quick most noticeable? I'm just looking for more reasons to make the distinction more clear. K...
- by Desert Ice78 - at 2015.05.14 18:01:59
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11. [Carnyx] Angel Cartel Cruiser Burner Mission - in Test Server Feedback [original thread]
This one was simple enough to solve; used the obvious rapid light missile launchers. I wonder if a 2 x Dramiel and a 2 x Cynabal combination would be more of a challange?
- by Desert Ice78 - at 2015.05.14 10:14:19
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12. New Burner Missions on Singularity - in Test Server Feedback [original thread]
CCP Fozzie wrote: Desert Ice78 wrote: CCP Fozzie wrote: The turrets in the Serpentis mission will now work properly Explain? When activated they were refusing to shoot you once you left a 10km radius of them. After these changes the...
- by Desert Ice78 - at 2015.05.11 17:39:30
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13. Next iteration of overview/bracket icons on Singularity tomorrow - in Test Server Feedback [original thread]
Not able to tell npc and non-npc icons apart. More differentiation.
- by Desert Ice78 - at 2015.05.08 23:44:47
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14. New Burner Missions on Singularity - in Test Server Feedback [original thread]
CCP Fozzie wrote: The turrets in the Serpentis mission will now work properly Explain?
- by Desert Ice78 - at 2015.05.08 14:11:47
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15. Sisi still down? - in Test Server Feedback [original thread]
Start launcher, but the part when you input your name and pw does not appear. Eventually I get an error code: Error code: ED484A52-6FAC-4E3A-B6E2-CF0E2AC10900 then next time: Error code: 74CB4BC8-D410-4A75-97AB-0C19C288AF53
- by Desert Ice78 - at 2015.04.28 13:04:38
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16. Super Kerr-Induced Nanocoatings (SKINs) - in Test Server Feedback [original thread]
Losing the skin when your ship exploded makes perfect sense to me. Its a paint job. Just as long as they are not stupidly expensive, anything below 200mil ISK would be ok for me.
- by Desert Ice78 - at 2015.04.06 16:12:08
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17. New commands available on Singularity - in Test Server Feedback [original thread]
Outstanding work again guys!! Could I suggest that all of these commands be listed together in a convenient location, such as the singularity MOTD?
- by Desert Ice78 - at 2015.03.04 10:05:29
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18. Protoype: New way of copying skills from Tranquility to Singularity - in Test Server Feedback [original thread]
You guys in the Test Server end of things deserve a bloody kiss. Said with an entirely straight face too.
- by Desert Ice78 - at 2015.01.08 21:37:00
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19. Blighted weaponry (affectionately known as glass cannons) - in Test Server Feedback [original thread]
Bhane Celesto wrote: Desert Ice78 wrote: I assume the only purpose for these weapons are hi-sec ganks? They're expected to be faction prices, think 8 figures per module, so far too expensive. Not necessarily. Think freighters and pimpe...
- by Desert Ice78 - at 2014.10.22 18:42:12
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20. Blighted weaponry (affectionately known as glass cannons) - in Test Server Feedback [original thread]
I assume the only purpose for these weapons are hi-sec ganks?
- by Desert Ice78 - at 2014.10.22 11:46:09
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